![]() ![]() The supported devices are the same as for PhysX 2.8.1 (see below), except that the AGEIA PhysX Processor (PPU) device support was removed.For the same capsuleĭimension and density, the mass and inertia is slightly different compared to Corrected inertia and volume computation for capsule.May use NxPhysicsSDKDesc::gpuHeapSize to change how much GPU memory is Lowered the default GPU memory heap size to 32 MB from 128 MB.Added extended scene statistics for GPU memory usage.CUDA errors are now reported to the debug stream.Better rotation matrix input validity checking.New driverless loader option for PC CPU distribution.Cloth simulation no longer performs prediction for kinematic rigid bodies for improved interaction behavior.Added API to permit the user to specify the order in which compartments are simulated.Added source code of NxTetra (tet-maker) utility to source distribution.Removed PhysX Loader source code from source distribution.There is a new function NxCreateModule() that allows to load different modules directly by their names like “PhysXCore” or “PhysXCooking”. I think there’s a relation with the new driverless model I saw in physxloader.h. Only the version 2.8.3 is valid to create a PhysX SDK object. The compilation has been a success but I didn’t manage to start FluidMark with the version 2.8.4 of the engine. I just downloaded it and tried to compile FluidMark 1.2.x. Simple x87 vs SSE2 Performance Test With Matrix Multiplication.Here are two links to refresh your memory: This SDK has been compiled with the SSE2 option to improve performances in CPU modes. Like for the PhysX Visual Debugger, you can download the SDK HERE (you need an account…). ![]() NVIDIA has released the version 2.8.4.2 of the PhysX SDK. ![]()
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